Posted on December 2nd 2011 at 2:37pm by SKN3

It was a quiet evening in San Francisco. The roads were eerily empty and only the daring few scampered in and out of shops as the leaves blustered along in the wind. The air seemed thick with tension and the sounds of chattering game developers drawing ever closer murmured subtly pass Josh’s ears.

Earlier that week there had been an exciting delivery through Josh’s front door. A package from the UK! The parcel had a squishy dull sound but seemed to be shouting “open me!” Naturally Josh welcomed and obeyed his new parcel overlords and opened it without hesitation.

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Posted on October 28th 2011 at 4:15pm by SKN3

Hello all potential texture packing Objecty fans! This is a quick update to let you all know what has been happening with regards to SKN3's texture packer.

We have been working hard on Objecty and things are starting to look good. The most important part that has been worked on since the previous update is fleshing out some of the "boring" bits of writing any application. Things such as preferences dialogues, language translation support and computer compatibility. We have also been ironing out a lot of bugs, and the to-do list is starting to get smaller. Most recently one of the to-do/bugs was to fix the zoom to cursor for the canvas gadget Objecty uses. We have noticed in most of the alternative packers and even in some commercial grade art packages that the zooming is not always that userfriendly. How many times have you tried to zoom in on something and have to then adjust yourself to correct the programmers mistake? Well the canvas gadget in objecty now has silky smooth zoom to cursor feature that zooms right in on your current pixel and then zooms right out!

There is one exciting new feature that we have been tinkering away at. All games need graphics FACT. Other texture packers support this (obviously), but there is one feature that most texture packers don't support, hotspots. A hotspot is a point defined on the sprite or picture which your game code can use for whatever it chooses. A good example would be to define where the gun would fire from on a player sprite. With the Objecty app framework code we managed to quickly knock up the starts of a hotspot editor which lets you define an infinite number of hotspots per sprite. It is all very user friendly like the rest of objecty! We are currently working on this and we are in the process of adding in support for editing hotspots on an animation. If you were to add a hotspot on one frame of the animation then you have the option for that to automatically be managed on all other frames. Check out the development shot!


We are quite excited about the Objecty code now as it seems that most of the building blocks are in place and its just a matter of doing the fun bits!

We hope to post a video at some point soon, in the next week or two so keep watching this page!

Posted on October 10th 2011 at 2:35pm by SKN3

This is the first development update for objecty! A new section of the website has been added to accommodate our first application soon to be available for purchase.

objecty has been in development for a while now, it started life as just an in house tool but after some enthusiasm for the tool we have decided to make it available for other developers to use. Some polish has been added and we have gone that extra mile to make sure the user experience is top notch. One very recent example of our focus on the user experience was the need to create a treeview gadget from scratch. Windows doesn't by default let you have multiple selected items in a tree. For example if you selected 10 frames in an animation then in windows we were having to just make the selection invisible. Not very user friendly. The solution? we wrote a custom treeview gadget from scratch! Some benefits as a result of this are subtle tweaks to how auto scrolling and focusing of your current selection is represented.

We will be posting progress of objecty here, so if you are excited about objecty then make sure to keep checking the website.